Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Everyone has to go at the same time or weird instabilities occur in your physics engine; one way to do that is to have everyone read past frame values to produce current frame values (very much like a world -> world function).


That's exactly how it's done. See also: 'Conway's game of life' for a very simple version of such a system (and for kicks, try doing an asynchronous version of it).




Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: