Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I expect to see all the usual writeoffs of C++ here. And, to be sure, it's an easy language to criticize. But, for better or for worse, it's still the only reasonable choice for a lot of very interesting application domains. And a lot of its less elegant features make more sense when you think carefully about the specific design goals for the language.

I'd love to be able to write my DSP code in cleaner, simpler language but for now I'm happy that I have a tool that lets me build the software I care about.



Yes, I also noticed that when it comes to the really interesting things, it's almost always either C or C++. Operating systems, DBMS'es, interpreters, game engines, browsers and lots of other stuff. Projects like webkit, v8, unreal engine are all frighteningly large pieces of high-quality performance-critical software written in C++. I think it really deserves more credit.


Exactly. I'm a (web) developer, mainly working with dynamic scripting languages, and honestly for my "play" at home, C/C++ is what I'm forced to use to do interesting things.

Although, I will say that Vala plus GTK+ is amazing for desktop development on Linux, especially with elementary OS's Granite library. The thing is, it's really just a nice language on top of C plus GObject as a transpiler!

I do wish that some other languages were as nice to use as various scripting languages, but with the performance and pure utility of C/C++. Maybe one day.


They're both interesting and worth knowing something about but it's important not to conflate C and C++ - these are two languages that are probably more different than Python and Ruby are. Nor does merely writing in C or C++ guarantee performance - JRuby, for instance, often outperforms the standard ruby interpreter written in C.


Correct, they're not exactly the same language, but C can be made to be compatible with C++ compilers (and is sometimes considered a subset of C++, though not exactly true). However, one wouldn't want to assume all bugs, quirks and syntax are 1:1. That would be like saying because you can drive an automatic transmission, you can easily drive a manual without any practice and knowledge beforehand.

Much more info about the compatibility and differences for anyone interested on wikipedia[1].

[1] http://en.wikipedia.org/wiki/Compatibility_of_C_and_C%2B%2B


Oh I didn't mean as a matter of compatibility, although compatibility is (mostly) achievable and they share a syntactic and structural origin.

I just think that their names, common syntax and saying things like 'C++ is a [sort of] superset of C' make people unfamiliar with them think that they are more related than they are. That's why I brought up Python and Ruby - two languages that are different in syntax and many details but in the same conceptual space, whereas C and C++ look more similar, sound like almost the same thing but are, conceptually, on different planets.


Although with most JVMs being written in C, JRuby is still running on something that was built in C.


Some of them are actually meta-circular, by being implemented in Java itself.

Oracle's Project Graal plans to replace the C++ JIT by a Java one. This is based on the work of the Maxime VM.


Sure but that's true for almost all software. It's turtles/C[++] nearly all the way down, if you pick a particular way of looking at it. Besides, a modern JVM JIT does not emit C.


Regarding your JRuby vs CRuby comparison - of course, you can as well write slow code in asm vs fast code in QBasic.


You can but I don't think that's a particularly fair, representative or insightful comment on why the difference exists.

The developers of MRI are focused on developing an interesting and useful language first and everything else second. The developers of JRuby are focused on replicating that language on the JVM. They benefit from a sophisticated JIT and GC and in later JVMs some direct help, none of which diminishes their own efforts to improve performance.

Sure you can write slow code in anything but I don't see how that's in any way related to 'your JRuby/CRuby' comparison.

By that logic, any mention of any difference between any language, runtime or its implementation can simply be dismissed by 'well, they ARE all Turing equivalent!'


Yes, same goes for CPython.

I just wanted to point out on your previous comment - it is not surprise that only choosing some particular language doesn't mean a guaranteed performance.


The IEEE Computer Society had a great interview with Stroustrup where he tries to outline your exact point.

https://www.youtube.com/watch?v=9fJ5rZhw4Fc


I think that's true, but it's also sad. I've looked at D and it's criticism seems reasonable to me: it actually seems to have more features than C++.

I really hope Go catches on more and fixes some of the (imho) bad things about it (like lack of generic programming). And then C++ won't be the only option anymore.


Go is nice but it's a replacement for Java or Python not for C++. I'm working on an in-memory analytics engine, something that has only become affordable in recent years because memory prices have fallen so much.

In-memory computing is a very important trend and garbage collected languages just don't work. You can't have the system stall for seconds or even tens of seconds unless it's purely a batch workload.

I have to admit that I haven't really researched what can be done in Go to keep in-memory data off-heap so the garbage collector doesn't see it. I have done that research for Java and it's unworkable. It's either slow or extremely unproductive to work with or both.


Are garbage collection pauses really a concern? You're still running atop a multitasking operating system with all kinds of pauses.


Garbage collection pauses are a huge concern with larger heap sizes. Depending on the application it may be OK to make a user wait for a second or two, but not for 30 seconds. Multitasking doesn't cause that kind of lag usually.

It's even more problematic for some types of trading systems or stream processing of sensor data, etc.

All the trends are working against garbage collection right now. Memory sizes are growing and we're moving away from batch processing for many workloads.


Most definitely - on a modern multitasking operating system your "all types of pauses" is generally only synchronous IO issues to disk or network - as long as you've got spare CPU available to your process/threads and you're sensible with your memory allocation.


> garbage collected languages just don't work. You can't have the system stall for seconds or even tens of seconds unless it's purely a batch workload.

What about languages like Erlang and Rust where each actor/object/process has its own heap, GCed individually?


I have zero experience with Erlang, but judging by the benchmarks it is a very slow language for algorithmic stuff.

Rust should work. It's the right approach I think. I haven't used it yet, but I really hope it gains popularity and becomes a real alternative to C++.


> In-memory computing is a very important trend and garbage collected languages just don't work. You can't have the system stall for seconds or even tens of seconds unless it's purely a batch workload.

Nice omission of pauseless GC algorithms there.


As someone who had tried to work with available GCs in Java, GP is spot on; it doesn't matter that algorithms exist - production JVMs still pause (or at least did 2 years ago when I looked into it)


Can you point me to a reasonably mature and efficient implementation of such an algorithm for Go or Java? I only know the Azul one which costs thousands of dollars per server per year.


You just mentioned one for Java, the fact that it is commercial is irrelevant.


Irrelevant for what? This was a debate about whether or not Go can replace C++, remember? So the fact that there is no such implementation for Go has to be relevant.

It is also very relevant for me that there is no Java implementation of a pauseless garbage collector that is even remotely viable for my business model or the business model of 99% of all startups out there.

If all you want to say is that it is possible to solve this problem for garbage collected languages, then we can agree. Unfortunately there is no viable solution available right now.


> Irrelevant for what? This was a debate about whether or not Go can replace C++, remember? So the fact that there is no such implementation for Go has to be relevant.

Well, surely with so many top notch brains Google can come up with a way to improve Go's runtime if they care about the issue.

> It is also very relevant for me that there is no Java implementation of a pauseless garbage collector that is even remotely viable for my business model or the business model of 99% of all startups out there.

Do you mean viable, as free of charge?

> If all you want to say is that it is possible to solve this problem for garbage collected languages, then we can agree. Unfortunately there is no viable solution available right now.

Yes, that is my main point.


"Do you mean viable, as free of charge?"

No, but it would have to be a fraction not a multiple of my per server profit margin. Azul's target market is clearly hedge funds and the like. They don't even quote a price on their website.

To be not only viable but also beneficial, the Azul license plus the additional DRAM cost of Java itself would have to be less than it costs me to use C++ instead of Java.


Faire enough.


I don't really understand your post. You criticized D for having more features than C++, and Go for having fewer.


That's exactly how I feel, I guess. D seems to have a lot more features (import, public import, and static import?) and I'm no expert but I feel some aren't all that necessary/add enough value. Go has fewer than C++, which I think is really good, except for some few ones that I wish were there. Only generic programming/templates off the top of my head actually.


And exceptions, or any other way to better handle error conditions, rather than that "if hell".


See I don't know about that. Maybe exceptions was one of the features that was good to be left out. I think maybe the comma ok idiom forces the programmer to more actively check for errors and recover from them, and there is no need to do things like RIIA. Maybe also the code is clearer to read, because you can see "if not ok then do_this()" and know that this is error checking/recovery code, instead of looking up the call stack to see where the exception that was thrown in one place is being handled.


I feel like panic/recover give me 90% of what I need from exceptions.


If only D had Rust like reference counted embedded smart pointers... [for a deterministic memory management].

I think that would be much easy to add than C++esque `smart pointers as library`.


Go <what I want> C++ D


Have you tried Rust?


Read some code thanks to your comment. I think I will try it.


I haven't looked at D in a while, but I recall it having two competing standard libraries.

I'm pinning all my hopes and dreams on Rust, but as a frequent (ab)user of Boost.Coroutine and gevent I certainly wouldn't mind if Go gained a bit more traction.


D doesn't have two competing libraries anymore. There's just one, Phobos.

Regarding Rust, Rust has lightweight green threads just like Go does. (Go's scheduler is currently more mature though.)


Regarding D, that's good! I always thought D was very cool, but the two libraries thing kept me away till now. Maybe I'll have to check it out again.

It seems like Rust never ceases to impress.


No language with a nondeterministic memory management will ever be able to be an alternative of C++.


There isn't anything nondeterministic about garbage collection systems; it is just that it is hard to predict how much time they will take for a call.

However, the same can be said about classical C style memory management. An alloc can be almost immediate or take lots of time because it has to request a fresh memory block from the OS. Similarly, a free can or cannot take time to coalesce blocks.

Yes, the differences are much smaller there, certainly historically, but garbage collectors have improved, and I am not sure that C-style allocators can stay predictable in long-running programs. Let's say you have a terabyte of RAM, and want to run a multi-threaded server in it 'forever'. Chances are that your garbage-collected system will be more stable and use less memory because it can compact memory. A C style allocator would need quite a few heuristics (or maybe, even contain some machine learning code that builds a model of memory allocation patterns) to prevent memory fragmentation. Such features would make their timing less predictable.

Because of that, I think we may at some time see an OS with built-in garbage-collection become mainstream.


> it is just that it is hard to predict how much time they will take for a call.

The problem is not how much but when - you never know when GC fires and interrupts your running code. That is a nondeterminism.


If it interrupts your running code, it only can happen at moments when you allocate memory, just like with malloc. You cannot predict when malloc calls brk(), either.

Also, most OS-es are non-deterministic, anyways. You cannot predict whether your code lives in cache/main memory, or on disk. In some systems, your data even might have to be brought in by a tape robot without your code being aware of it. As soon as a garbage collector manages to get its interruptions to be about equal to delays caused by caching and virtual memory, I doubt many people will care.


I'm not talking about interruptions on allocations, but deallocations.

You never know when GC fires - starts harvesting for memory locations that need to be freed and frees them.


With Gargage collection, there are ni deallocations.

Also, garbage collection does not "harvest for memory locations that need to be freed and frees them.". Garbage collection does not collect garbage, it collects used space.


I think you're misinformed.

Here are some more details if you're interested:

http://en.wikipedia.org/wiki/Garbage_collection_(computer_sc...


Are you sure you know what the language runtime does with your delete or how long a new takes?


I think we already had some conversation about this topic:

https://news.ycombinator.com/item?id=5503066

HN is small ;)


Most likely. :)


Just followed that thread again, and I think we're on the same side :)

I mean, when I say that I prefer deterministic memory management, that includes an automatic reference counting - smart pointers - which are now part of C++11.

On that thread, under my "deterministic", you assumed only "manual" as it seems.


Oh, great! :)




Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: