The safe spot works for me. The safe spot exploits the fact that ghosts are not allowed to turn upwards in the corridor immediately below the safe spot [1]. That behavior was accurately emulated in this version.
Make sure the red ghost passes below your safe spot from right to left. It wants to turn upwards, but it is not allowed to, so it has to keep going. It then circles around back in a T shape.
Make sure you are facing upwards, so that the blue ghost circles the center of the maze.
Finally, be mindful of the scatter phases [2]. A scatter phase will bring the red ghost out of his loop, so you need to lure him back into it. After the final scatter phase you can stay in the safe spot indefinitely.
Make sure the red ghost passes below your safe spot from right to left. It wants to turn upwards, but it is not allowed to, so it has to keep going. It then circles around back in a T shape.
Make sure you are facing upwards, so that the blue ghost circles the center of the maze.
Finally, be mindful of the scatter phases [2]. A scatter phase will bring the red ghost out of his loop, so you need to lure him back into it. After the final scatter phase you can stay in the safe spot indefinitely.
[1] http://home.comcast.net/~jpittman2/pacman/pacmandossier.html...
[2] http://home.comcast.net/~jpittman2/pacman/pacmandossier.html...