> The problem is, there were no competitors because (at least back then) game developers were not interested in solutions they didn't invent themselves. Maybe that has changed.
I'd say that if you disregard indie development, that is still pretty much the case. There is certainly a bigger market for middleware, but I think it's generally met with skepticism.
I'd say that if you disregard indie development, that is still pretty much the case. There is certainly a bigger market for middleware, but I think it's generally met with skepticism.