Not to speak ill in any way of your guys’ works, I really enjoy these books for their nostalgic qualities - both LaMothe, yours, as well as a few other ones like the RTS Game Programming (1997?) from one of the AoE developers. I have a physical collection of majority of the “greatest hits” from 90s and early/mid 2000s - mostly Engine/Graphics type stuff. It’s nice to read and see how people solved issues having fewer abstractions and layers than we do now, potentially solving things “on the fly” as it were, not really knowing the One True Way but making things work one step at a time all the same. In hindsight, these books were written at a time where hardware acceleration was taking off, so it adds to the nostalgia somewhat.
The most recent holy grail of a book for me has been Luna’s D3D11 tome. I haven’t kept up since.
It would be interesting to see the list of those books.
Some would enjoy nostalgia and some perhaps would actually learn something from them. May be you can recommend a few titles that would be relevant for today or simply fascinating, regardless of their relevance."
The most recent holy grail of a book for me has been Luna’s D3D11 tome. I haven’t kept up since.