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Not to speak ill in any way of your guys’ works, I really enjoy these books for their nostalgic qualities - both LaMothe, yours, as well as a few other ones like the RTS Game Programming (1997?) from one of the AoE developers. I have a physical collection of majority of the “greatest hits” from 90s and early/mid 2000s - mostly Engine/Graphics type stuff. It’s nice to read and see how people solved issues having fewer abstractions and layers than we do now, potentially solving things “on the fly” as it were, not really knowing the One True Way but making things work one step at a time all the same. In hindsight, these books were written at a time where hardware acceleration was taking off, so it adds to the nostalgia somewhat.

The most recent holy grail of a book for me has been Luna’s D3D11 tome. I haven’t kept up since.



> I have a physical collection of majority of the “greatest hits” from 90s and early/mid 2000s

Would you mind listing your collection? I'd love to add some (many) titles to my (small) collection of old programming books.


Not parent, but here's my current collection from that era (always on the lookout for more):

- tricks of the game programming gurus

- more tricks of the game programming gurus

- tricks of the 3D game programming gurus

- black art of 3D game programming

- tricks of the windows game programming gurus

- game programming gems

- AI game programming wisdom

- designing virtual worlds

- gardens of imagination

- flights of fantasy

- cutting-edge 3D game programming with C++

- dungeons of discovery

- action arcade adventure set

- amazing 3-D games adventure set

- DOS undocumented

(not from the era, but about it):

- game engine black book: wolfenstein 3D

- game engine black book: doom


It would be interesting to see the list of those books.

Some would enjoy nostalgia and some perhaps would actually learn something from them. May be you can recommend a few titles that would be relevant for today or simply fascinating, regardless of their relevance."




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