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over a year cool and thanks for the response! Mr Cerney on here too? aint spoken to him in ages :)

Yup yet I remember when ppl were complaining how PS2/Xbox games x10 game budgets and all hell was breaking loose with the industry doomed. These days iphone/android have technical constraints on par if not more so xbox/ps2 thus making a highly polished game on a phone hell of alot cheaper than AAA console title but still not something you can do in your basement.

Guess my question is what type of game would you start out with? AAA level phone game with 80H+ of gameplay and 10 levels will cost a lot to develop and no one will play past the first level, or pay more than $5 for - IMHO ofcourse :)



Probably focus on something simple with very addictive gameplay.




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