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This is true, whilst you might not expect them build a beautifully layered J2EE or RoR solution with full transactional integrity, a few hours with some basic PHP tutorials would not have gone amiss.

This is especially spooky since MySQL contains a few scary features like System() not to mention that anybody could connect and write a script to do massive crossjoins (as indicated in the original thread) I'm sure any decent game developer would understand the implications of O(n!) but they were probably blissfully unaware that these features even exist.

I doubt that Notch would have made such a schoolboy error :)



> I doubt that Notch would have made such a schoolboy error :)

He made an equivalent one: he wrote his own database[1], in the age of SQLite being dumb-as-dirt-simple to use and MySQL almost a no-brainer.

[1] - http://notch.tumblr.com/post/1166302589/this-is-what-im-doin...


Well, he made the error and immediately corrected it when it became an issue.


No, he corrected it after it had been an issue for some time and was negatively impacting his customers' enjoyment of what they had purchased.

Throughout Minecraft's development, "barely good enough, and sometimes not even then" has been the externally visible modus operandi. That so many players put up with customer abuse is unfortunate, not least because others will consider Notch's slipshod development practices and infantile product management goals to which one might aspire.




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