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And before them we had GNUStep Application Bundles, ROX Filer AppDirs, and Klik (now AppImage). Flatpak and Snap do have some "advantages" over those from a Linux Desktop Community perspective though: They're incredibly over-engineered and they're the same idea implemented twice.

> That said, if you ship an application that depends on system libraries then you're just setting yourself up for problems.

Only on Linux, which is kinda my point. Other platforms are actually, you know, platforms.



Linux implements several platforms. The issue is that the API is stable at the _source_ level, not the binary level. I guess the ideal for Linux would be for these games to be open source, but of course that will not (should not?) happen for obvious reasons.


The obvious solution is, distribute the source code and build on end user's environment.

Distributing the source code doesn't necessarily mean free software. Since those free software haters(idiots if you ask me), has no problem distributing game assets and compiled binary to the user, why is the source code exception?

If you are idiot enough to want the source code to be secret, just minify and uglify the source code. Uglified source code is as readable as compiled binary.




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